Netflix Adds 1.5 Million Subscribers Worldwide In Second Quarter of 2021

LOS ANGELES, July 21  — The world’s leading streaming entertainment service Netflix announced Tuesday that it has added 1.5 million paid memberships worldwide in the second quarter of 2021.

In its second-quarter letter to shareholders, Netflix said it finished the quarter with over 209 million paid memberships, slightly ahead of its own forecast. The Asia-Pacific region represented about two-thirds of the company’s global paid net adds in the quarter, Xinhua reported.

Netflix’s revenue in the second quarter of 2021 increased 19 per cent year over year to US$7.3 billion while operating income rose 36 per cent year over year to US$1.8 billion. Revenue growth was driven by an 11-per cent increase in average paid streaming memberships and an 8-per cent growth in average revenue per membership, said the company.

The COVID-19 pandemic has created unusual choppiness in the company’s growth and distorts year-over-year comparisons as acquisition and engagement per member household spiked in the early months of the pandemic.

In the second quarter of 2021, the company’s engagement per member household was, as expected, down versus those unprecedented levels but was still up 17 per cent compared with a more comparable second quarter of 2019, according to Netflix.

Netflix said it’s forecasting 3.5 million new subscribers in the third quarter.

The company also noted that COVID-related production delays in 2020 have led to a lighter first half of 2021 slate that will build through the course of the year.

“COVID and its variants make predicting the future hard, but with productions largely running smoothly so far, we’re optimistic in our ability to deliver a strong second half slate,” the company told shareholders in the second-quarter letter.

Through the first half of 2021, Netflix has spent US$8 billion in cash on content, up 41 per cent year over year, and the company expects content amortisation to be around US$12 billion for the full year, up 12 per cent year over year. The company also said it’s “in the early stages of further expanding into games.”

Sources: BERNAMA

Adib Mohd

Recent Posts

Toshiba Is Celebrating 95 Years With An Interactive Game & Prizes Worth Up To RM30k & No Purchase Required

Okay, serious question: Does your home need a major glow-up? Because Toshiba, the brand that’s… Read More

12 hours ago

Eco-Shop & FAMEMAS Launch ‘Malaysia Power’ Contest, Win a FREE Trip to SEA Games Bangkok

If you’ve ever wanted to be the ultimate fan and cheer on Team Malaysia on… Read More

12 hours ago

Happy Birthday IZIPIZI! Hits 15 Years With The VIBE-Y ECHO Collection & It’s Sustainable

If your eyewear game needed a glow-up, listen up! Parisian brand IZIPIZI is officially celebrating… Read More

12 hours ago

MAGGI Competition Shatters Records, Finds Malaysia’s Next Top Chefs

The 28th MAGGI® Secondary School Cooking Competition (MSSCC) just wrapped up with a record-breaking grand… Read More

13 hours ago

IT’S OFFICIAL: YTL’s Yes Just Leveled Up to 5G Advanced, Say Hello to Malaysia’s VIP Internet Lane

Stop scrolling for a sec, because YTL Communications just made history again, and it’s a… Read More

13 hours ago

LEGO Just DROPPED The Ultimate Gaming Sets From Minecraft, Fortnite & Super Mario!

Calling all serious gamers! Prepare to 'break the bank' because The LEGO Group just launched… Read More

13 hours ago

This website uses cookies.